Development of Activity Model Students of State University of Medan

The problem in this research is the need to increase student creativity. Morevoer, it is also necessary to arrange and design what activities students need and must do to produce students who have good creativity. Student activities are spread out in several fields including interests and talents, welfare, reasoning and science. The State University of Medan is a tertiary institution where the pattern of teaching and coaching students is based on the creativity of the students. Therefore, the researchers are interested in developing student activity models that can increase student creativity.This study aims to develop a model of student activities to increase student creativity at the State University of Medan. This research is a Developmental Research. The product of this research is the formation of an activity model that can increase the creativity of students.The method used in this research was descriptive method. This research was conducted in three major stages. A series of detailed activities that must be carried out in this research included research and information gathering, planning, development of initial product forms, initial field trials, major product revisions, main field tests, operational product revisions, operational field tests, final products. revision, and dissemination and implementation. The final stage of this research is to disseminate the results of the second year of research if it is found that the designed activity model is effectively applied to increase student creativity. The results of this research will be published in a well-reputated journal and presented at an international seminar. In addition, research products which will be produced is the SOP for each activity in the field of student affairs. welfare shows a very good category. These results indicate that the activities of student coaching patterns at Unimed attract overall student interest.


Introduction
Today, education is a very important part that cannot be separated from national development. This is because the development of education is one of the efforts to increase human resources, which is one of the main requirements to create a just and prosperous society. Development in the field of education has an important role in improving the quality of Indonesian human resources, namely Indonesian people who believe and have faith in God Almighty, have noble character, are independent, advanced, intelligent, creative, skilled, responsible and productive and are physically and mentally healthy.
In this global era, there are many unexpected challenges and threats, the demands of students in this era bring about various changes and dynamics. Students are part of the academic community in higher education that cannot be separated from activities that are routine in nature. Students as the younger generation are expected to be able to become agents of change and social control towards the environment and their regions and countries. Students who are part of the academic community in higher education are intellectuals who are not only capable of academics but also critical thinking and insight to answer problems that occur in every part of this country. Higher education institutions have the option of enhancing student creativity by naturally integrating it with the standard curriculum or teaching it alongside the standard curriculum. Therefore, it is necessary to have a university policy in developing activities to increase student creativity at Medan State University. The form of policy undertaken is to develop a model of activities or activities in the field of student affairs in the form of policy research titled "Development of Model Activities in Student Affairs"

Statemen of the Problem
This study seeks to find a model of student activity in higher education. Based on the model found, it is easier for universities to manage and carry out activities in the field of student affairs. The problems formulated in the research are problems of which the answers must be immediately sought out. ISSN 2224-5758 (Paper) ISSN 2224-896X (Online) Vol.11, No.1, 2021 10 2.1 Research Questions 1) What is the model of student affairs activities? 2) Is the student activity model that is being developed suitable for use? 3) Is the model of student affairs activities developed effectively used?2.2 Research Objectives 1) To find out the model of student activities 2) To find the feasibility of the developed student activity model 3) To find the effectiveness of the developed student affairs activity model 3. Review of Related Literature 3.1 Activity and Creativity Activities in the field of student affairs are all carried out in the process of interaction in order to achieve goals. Activities in the field of student affairs are emphasized on students, because with student activities, an active situation is created. Student activities in various fields are more directed at generating creativity. This activity is carried out in accordance with those carried out by the ministry which are mostly dominated by creativity activities. For example, Student Science Week, Robot Contest, Entrepreneurship, Unmanned Ship Competition and so on which really need student creativity. In Kamus Besar Bahasa Indonesia (2005: 599), Creativity is the ability to create or inventiveness (KBBI, 1990: 456), creativity can also be meant as the latest and original creations created, because creativity is a unique mental process for produce something new, different and original. Creativity is an organized, comprehensive, imaginative brain activity leading to an original result. According to Amabile Theresa M (2012), "Creativity is the production of a novel and appropriate response, product, or solution to an open-ended task" (creativity is a process of something new, interesting, response, result or solution of a problem (open-ended).
Supriadi in Yeni Rachmawati (2005: 15) states that creativity is a person's ability to produce something new, either in the form of ideas or real works that are relatively different from what already exists. Creativity is a higherorder thinking ability that implies an escalation in thinking skills, marked by succession, discontinuity, differentiation, and integration between developmental stages. The definition of creativity which represents the conceptual definition and conceptual definition put forward by Stein (1967) is "the creative work is a novel work that is accepted as tenable or useful or satisfying by a group in some point in time". The dimensions of creativity according to this definition are reflected in the creativity criteria, namely novel, tenable, useful, and satisfying. On the other hand, the consensual dimension is expressed through the words that is accepted by a group in some point in time. Meanwhile, according to Clarkl Monstakis in Munandar (1995: 15), creativity is an experience in expressing and actualizing an individual's identity in an integrated form between the relationship between oneself, nature and others.
Slameto in Supriadi (2001: 17) says that the characteristics of creativity can be grouped into two categories, cognitive and non-cognitive. Cognitive characteristics include originality, flexibility, fluency, and elaboration. Meanwhile, non-cognitive characteristics include attitude motivation and creative creative personality. These two characteristics are equally important, intelligence that is not supported by a creative personality will not produce anything. Creativity can only be born from intelligent people who have a healthy psychological condition. Based on some of the definitions above, we can conclude that creativity is an individual mental process that generates effective new ideas, processes, methods or products that are imaginative, flexible, succession, and discontinuity. efficient in various fields for solving a problem. So creativity is part of one's business. Creativity will become art when someone carries out activities.

Creativity Criteria
The determination of creativity involves three dimensions, namely: the dimensions of the process, the person and the creative product. The creative process is the criterion for creativity, so all products resulting from the creative process are considered creative products, and the person is called a creator. The person dimension as a criterion for creativity is identical with the creative personality. Creative personality according to Guilford in Dedi Supriadi (2001: 13) includes cognitive and non-cognitive (interests, attitudes, temperamental qualities). Creative people have personality traits that are significantly different from non-creative people. These personality characteristics become the criteria for identifying creative people. Creative product, which refers to the results of one's actions, performance, or work in the form of goods or ideas This criterion is the most explicit in determining a person's creativity, so it is called the ultimate criterion for creativity. Guilford (in Supriadi, 2001: 7) with his factor analysis found five characteristics that characterize the ability to think creatively, namely: 1) Fluency is the ability to produce multiple ideas. 2) Flexibility (flexibility) is the ability to propose various approaches and / or ways of solving a problem.
3) Originality (originality) is the ability to produce original ideas as a result of one's own thoughts and not clichés. 4) Elaboration is the ability to describe something in detail. 5) Redefinition is the ability to review / revisit a problem through a different way and perspective from what is customary.

Methodology
This research is a Developmental Research. The product of this research is the formation of a student activity model that can increase the creativity of students at the State University of Medan. The subjects of this study were students at the State University of Medan. There are 12 Student Activity Units and 1 Student Senate at the University level. In addition, there are 7 faculty level Student Senates and 7 Faculty Student Representative Bodies totaling 311 people. The sample used as research subjects were 100 people with the random sampling technique. This development research aimed to develop an activity model that can increase the creativity of Unimed students. The research method used was descriptive quantitative to see the implementation of program indicators, student responses, and changes to increase student reasoning and creativity. According to Borg and Gall (1983: 772), "educational research and development (R & D) is a process used to develop and validate educational production" based on these quotes, research and development is carried out cyclically and at each step to be carried out refers to previous results to produce a new program. Borg and Gall (1983: 775) proposed a series of stages that must be taken in this approach, namely "research and information collecting, planning, developing preliminary forms of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation ". Conceptually, the research and development approach to be carried out in this study includes these 10 general steps. The design of the activities for the development process of the reasoning and creativity improvement program to be carried out is presented in the following scheme Collecting data in this study used instruments that will be compiled and developed, namely questionnaires, attitude assessment, observation guidelines, and interview guidelines. Prior to data collection, the initial activity carried out was validating all research instruments. Questionnaires were used to collect information or data from students at the survey stage to collect information about what has been and is currently being carried out. In addition, it was also used to collect information from students at the validation stage to determine possible adaptations and dissemination of programs that have been developed. Measuring the activity for each student involved in the student organization was a necessary step to find the level of creativity. Measurement of creativity was carried out through research instruments. Student activity observation guidelines were used to collect data at the limited trial stage and the wider trial. Interview guidelines were used at an early stage to explore or complete

Results
Student activities at the State University of Medan are carried out based on a pattern of student development with reference to aspects of interests, talents, hobbies, and welfare. Student activities carried out both on and off campus must be approved by the university leadership, in this case represented by the Vice Chancellor for Student Affairs. In order for activities to run well, it is necessary to have operational standards for student activities that will be used as a reference for activities. These references can be used to regulate activities in such a way that what targets are aimed at can be obtained optimally.
Literature studies were conducted to obtain as much information as possible on research studies conducted. This activity involved several activities including reading several journals related to student activities. Besides, it also makes comparisons against several studies and rules made by several universities. Furthermore, this activity also saw references to several books that became references to develop student activities. From the results of this literature study, several research supporting instruments were developed including questionnaires, interviews, and observations. Mapping began by examining fields related to student affairs. Student Development Patterns consist of Reasoning and Knowledge, Talents and Interests, Spiritual Welfare and Scholarships, Social Care, and Supporting Activities. One new field that is starting to get busy in students is entrepreneurship. This field can be included in various student activities, for example reasoning and scholarship, talents and interests and so on. Activities related to reasoning and science are Indonesian National Student Scientific Week. National University Debate Competition, Indonesian Student Debate Competition. Those related to talents and interests include National Sports, National Art Competition, International Choir. Student activities related to welfare include Musabaqah Tilawatil Quran, Chucrh Song Competitio, Crishmast Celeberation, Maulid. While activities related to community development is Holistic Village Development and Empowerment Program, a community service event for the Unimed Student Senate in Dareah Langkat. Supporting activities are Ormawa Character Development, New Student Character Development, Implementing Traineeng of Trainer for Student Creatifity Program Supervisors. Based on the type and process of implementing activities, to achieve the desired activity targets, the student activity model used is as follows:National In the diagram, the Student Activity Activity Model is as follows:

Description of the Student Activity Model Diagram:
In general, student activities participate in activities / competitions at various levels, including:  Table 1 indicate that: in the activities of reasoning, talents and interests, welfare shows a very good category. These results indicate that the activities of student coaching patterns at Unimed attract overall student interest.  Very good The table above shows, that the implementation process of coaching in the field of student affairs at the State University of Medan is going very well, this is evident from the answers to the student attitudes being in the very good category. Based on students' attitudes towards student development patterns and the process of implementing student activities, it can be concluded that all student activities at the State University of medan attract student interest and are feasible to use. Based on students' attitudes towards student activity patterns, student activity processes and the level of student satisfaction with student activities at the State University of Medan, it can be concluded that the Student Activity Development Model offered in this study is effective to use.

Discussion
The results showed that the majority of students show positive attitutdes towards various student coaching activities (reasoning activities 100 people, talents and interests 86 people, welfare 85 people, social activities 83 people). These results indicate that the activities of student coaching patterns at the State University of Medan attract overall student interest. The process of implementing student affairs coaching at the university went very well. This was evident from the answers to the attitude of students being in the very good category. TYhe level of student satisfaction with all student activities at the State University of Medan shows that students are satisfied. Based on students' attitudes towards student development patterns and the process of implementing student activities, it can be concluded that all student activities at Unimed attract student interest and are feasible to use. Based on the students' attitudes towards the student activity process and the level of student satisfaction with student activities, it can be concluded that the Student Activity Development Model offered in this study is effective to use.

Conclusion and Recommendations
The purpose of this study is to produce a model of student activity in the field of student affairs at the State University of Medan, the feasibility of the model being developed and whether the model is effective or not. The results indicate that the activity model developed is feasible and effective to use. Based on this finding, the following are recommended: 1. Student activity model based on Student Development Patterns is relatod to reasoning and knowledge, talents and interests, social and spiritual welfare, social activities, supporting activities 2. The model developed based on the Student Development Pattern at Unimed is feasible to use 3. The model developed based on the Student Development Pattern at Unimed is effectively used to improve student achievement