Gamified Kit That Will Raise Children's Environmental Awareness And Reduce Visual Pollution in Urban Landscapes

Pelin Asur, Feran Asur

Abstract


In today's world, more than half of the population lives in cities, and the amount of solid waste increases in parallel with the worldwide population increase. Cities face the problem of waste and recycling, which affects their image and causes visual pollution for the landscape, and efforts are being made to solve this problem. Conscious societies go from large scale to small scale solutions, from trash exchanges from other countries to modifying trash cans in the city. In order to maintain awareness, as well as adults, the education of environmental awareness of today's children who are adults of the future should be given great importance. In the study; BeTo kit was designed as a product concept based on sustainable awareness philosophy in order to provide solutions to these problems and to reduce visual pollution. This kit, which will be distributed to elementary classes, is a fun way to teach elementary school students how to sort and recycle garbage with gamification technique in collaboration with Retake Rome. Retake Rome is a movement of citizens, non-profit and non-party, engaged in the fight against degradation, in the enhancement of public assets and in the diffusion of civic sense in the territory. In the operation of the system, BeTo kit will be distributed to schools and waste will be separated and collected. The kit is designed to improve the sustainability of the livable environment and the visuality of the landscape. The kit designed for this application will contribute to product designers, environmental engineers, landscape architects, ecologists, primary school educators and other related disciplines in the studies to be conducted on the basis of improving the sustainability of the habitable environment and the visuality of the landscape in urban areas. In addition, it is thought that the proposed application will serve as a basis for municipalities and other city stakeholders for physical, social, and ecological studies in urban areas in the future.

Key words: Sustainable environment, visual landscape, urban area, education, iot.

DOI: 10.7176/JSTR/6-02-03


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ISSN (online) 2422-8702