Sylverine: A Cross-Cultural African Educational Game

Okoro U.R, Adegbenro O, Ani S.O, Ayeni T.P

Abstract


Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment designed to help people to learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits that gaming have on learning, this educational tool has become mainstream. Gaming is interactive and teaches us goals, rules, adaptation, problem solving, interaction, all represented as a story.Our project is designed to introduce a game that would project ancient Heritage, civilisation and lifestyle of the beautiful cultures of the under acknowledged African continent.

Keywords: Artefacts, Adventure Role-Play Games (ARPG), Interactive Fiction, Attention Relevance Confidence and Satisfaction (ARCS), Role-Play Games (RPGs)


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