Towards Digital Game-Based Learning (DGBL) in Higher Education (HE): The Educators’ Perception

Mazeyanti M Ariffin

Abstract


There are widespread of Digital Game-based Learning (DGBL) applications or computer games (CG) utilization in various areas including education sector. Although researchers echoed that CG has potential to be leveraged as a learning tool and suggest educators to shift from conventional approach to Digital Game-based Learning (DGBL) to suit the new learning styles introduced by the Digital Natives, yet the view of educators in relation to the uptake of CG in education is still lacking. Hence this research work aims to explore the experiences, perceptions, habits and expectations of educators towards implementing CG in Higher Education(HE) focusing on Malaysian context.

Keywords: Game-based Learning (DGBL), Computer games, Higher Education (HE)


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ISSN (Paper)2224-607X ISSN (Online)2225-0565

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