Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

Muhammad Rusli, Yohanes Priyo Atmojo

Abstract


This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the  effectiveness and efficiency of multimedia learning of a content that developed by pointer animation  implementation showing the content in harmony with relevant voice narration (having the character of  affirming/equiping/explaining). Content to be learnt is to have a dynamic type (principle), that is Java Programming). Java Programming is selected considering the content complexity level which is high enough.  The development method follow the method of development of multimedia learning with the instructional strategy according to Merrill in Component Dislay Theory (CDT), animation principle in multimedia format from Mayer, and accomodating the learning style (visual/verbal) of the learner. The result of development in the form of modules of interactive multimedia learning (learner controlled) of Java Programming with the pointer animation. With those modules, the learner expected to earn more motivated to learn self-supportingly, circumstantial and recuring, so that learner ability in comprehending concepts of Java Programming and applying it in solving problem can be reached.

Keywords: Multimedia Learning, Pointer Animation, Java Programming


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