Virtual Reality: “Giving designers the platform to design a conceptual world”

Diran Malatjalian, Ihsan Hammouri, Jehad Ameri, Haifa’a Bani Ismail, Diala Al Daghlise, Khaldoun Hijazin, Mutasem Azmi Alkarablieh

Abstract


Virtual Reality has always held the perception of a “dreamy escape” from reality. That is why the name stuck to the concept of virtually reality is somewhat in accurate; soother naming such as “alternative reality” or “computer simulation” might be better options for branding the term.  It is practical technology that has been used by all whether scientists, engineers, architects, designers and many others, for longer than 30 years.

 

Virtual reality is the creation of a virtual environment presented to the senses in such a way that one experience it as if he was really there. It uses a host of technologies to achieve this goal and is a technically complex. Virtual reality has both entertainment and serious uses. The technology is becoming cheaper and more widespread. The aim is for a natural, free-flowing form of interaction which will result in a memorable experience. It is blocking oneself off from the real world and replacing it with a computer-generated alternative. It usually involves wearing a wraparound headset “head-mounted display”, clamping stereo headphones over the ears, and touching around an imaginary home using datagloves (gloves with built-in sensors).

 

Today, using design in VR is considered an accomplishment. For so long designers used mouse translated movements into 2 & 3 dimensional computer screens. And here this new technology reflected the merger of computer software capabilities with the natural movement of human body; this is definitely the path for the future of design, however the concept will only be unlocked universally when UX designers integrate AR with daily life to improve productivity & quality of experiences.

 

DOI: 10.7176/JTHS/42-05

Publication date:August 31st 2019


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