Developing Visual Novel Game of English Conversation for DEP EEPIS

Imam Dui Agusalim

Abstract


English subjects become a big part of education curriculum in Indonesia taught from the elementary level, intermediate, and high included the Distance Learning (DEP). To meet the needs of the importance of English will require learning media can be: 1. Creating Independence learning, 2. Increase the motivation to learn, 3. Improving the ability and learning achievement. In the Distance Education Program such as in Electronic Engineering Polytechnic Institute of Surabaya (EEPIS), the distance apart between lecturers and students need to learn innovative media, interactive, and motivate students DEP EEPIS can learn independently.

Game as one of the media elearning is much in demand both from the children to adults that can be a good vehicle for inserted and then deliver English language teaching materials to make it more interesting and motivating. In addition, the game can provide perscriptive effects for users to further learn what is contained in the game.

In various studies, the game has proven to be used for teaching language and the content inserted a curriculum for teaching purposes in the formal sector such as in college. Therefore, this study will develop game that adopts English curriculum content of DEP EEPIS.

Game in this study is designed to deliver teaching materials Expression. Game in this study is a Visual Novel games and will be developed using the methods of the Development Research conducted in the first phase, and will test its effectiveness in the second stage using Experimental research on subsequent research. Visual Novel game outcome is expected to be used by students of DEP EEPIS order to learn independently.

Keywords: English, Distance Learning, Interactive Multimedia


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