Implementation Collaboration of Learning Model Jigsaw and Fan-N-Pick to Improve Student Motivation and Learning Outcome (Study on the Students of Class XI TAV SMK Negeri 1 Jetis Mojokerto on the Lessons of Workshop and Entrepreneurship)
Abstract
This study aims to examine the use of collaboration jigsaw and fun-n-pick model as an effort to improve student motivation and learning outcomes on the subjects of Workshop and entrepreneurship, students of class XI Audio Video Technique SMK Negeri 1 Jetis Mojokerto. The method of research is classroom action research (CAR) which is carried out in 2 cycles with each cycle of 4 meetings. Implementation of the model has carried out alternately at each meeting. The results showed that the implementation of collaboration jigsaw and fun-n-pick model can improve student's learning motivation from 78; 86% in cycle 1 increased 7.01% to 85, 87% in cycle 2 and in the very high category. The application of collaborative jigsaw and fun-n-pick models also improves student learning outcomes. This is indicated by the increase in the average score of students 7.32 from 77.33 in the first cycle to 84.65 in cycle 2. Classical learning completeness also increased 10% from 83.33% in cycle 1 to 93.33% on cycle 2. Motivation and Student learning outcomes have met the criteria of success of the action.
Keywords: jigsaw, fun-n-pick, learning motivation, and student learning outcomes, Classroom Action Research
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